Crimson Desert Online - Black Desert Private Server

End of December patch notes

Bug Fixes

  • Fixed an issue where guild mission count would be displayed incorrectly after accepting a guild quest.
  • Fixed an issue where guild quests that do not occupy an area would be say that they are being completed in another channel.
  • Fixed an issue where Mystic would be able to get Dandelion Cestus from Awakening Weapon Box (players affected will have the item replaced).
  • Fixed an issue where scroll bosses would apply buffs to surrounding players rather than self.
  • Fixed an issue where "Ornette's Dark Honey Wine" could not be used to feed fairy.
  • Fixed an issue where immunity timer would not work correctly resulting in applying more restrictions than allowed, including monsters.
  • Fixed an issue where quests like "Procuring Mediah Rowboat" would not update after completing npc work.
  • Fixed an issue where Ninja/Kunoichi skill "Ninjutsu: Concealment" would not hide from monsters.
  • Fixed an issue where some dialogues related to exchanging, quests etc. could not be accepted or completed.
  • Fixed an issue where "[Crimson Desert] Red Battlefield Seal" could not be exchanged at Ornella in Heidel.
  • Fixed an issue where "Token of Promise" could not be exchanged in quest "[EXC] Earring of Dim Magical Power Exchange " at Crow Merchants Guild in Hexe Sanctuary.
  • Fixed an issue where "Token of Promise" could not be exchanged in quest "[EXC] Ring of Dim Magical Power Exchange" at Attendant in Abandoned Monastery.
  • Fixed an issue where knowledge that costs 20 energy could not be obtained from Tranan Underfoe in Velia.
  • Fixed an issue when cancelling or completing a guild mission would not be displayed correctly in the channel.
  • Fixed an issue where you could not accept a new guild mission after cancelling or completing a guild quest.
  • Fixed an issue where guild battle would display wrong counter when someone dies.
  • Fixed an issue where players would be able to apply damage to others that are under level 50.
  • Fixed an issue where guilds would store item under one item, nullifying the guild funds.
  • Fixed an issue where guild members would appear online while being offline.
  • Fixed an issue where supporter luck would not be displayed correctly.
  • Fixed an issue where buying items from a trade manager would not count towards the quest "Special Trade Item from the Island" (and other similar ones).
  • Fixed an issue where horse items could not be enhanced.
  • Fixed an issue where giant mudster would spawn in wrong location.
  • Fixed an issue where players could be transferred to Delphie Knights castle when using Escape function.
  • Fixed an issue where sometimes players would not be able to reconnect to the same channel.
  • Fixed an issue where the bad luck protection wasn't behaving properly for field (scroll) bosses.
  • Fixed an issue where there was a chance you wouldn't get drops from World Bosses if there were too many players present.
  • Fixed an issue where some monsters would try to be removed from the world multiple times.
  • Fixed an issue where sometimes the added random spawn time would be too long for some monsters.
  • Fixed an issue where guild quest would not count towards a player that has logged out.
  • Fixed an issue where guild quest counters would still be counted after the guild quest was completed.
  • Fixed an issue in the accuracy formula where wrong value was being reduced.
  • Fixed an issue where enhancement chances weren't being calculated properly.
  • Temporarily increased guild contract duration while a new system is being written.
  • Fixed an issue where normal guild members would be able to buy from the guild shop.
  • Fixed an issue where bad luck protection caused duplicate drops for some monsters.
  • Fixed an issue where some players would not be able to reconnect and would receive a message where the account would still be connected.
  • Fixed an issue where players would be teleported to Olvia when they are in Serendia Shrine.
  • Fixed an issue where world bosses would spawn multiple times if it gets killed under 60 seconds.
  • Fixed an issue where grab was not being counted towards existing crowd control types.
  • Fixed an issue where you would not be able to lose karma if both players are in a guild.
  • Fixed an issue where air smash would be applied even if the target is not in the air.
  • Fixed an issue where down smash would be applied even if the target is not knocked down.
  • Fixed an issue where grabs would apply too long CC.

Chat

  • Chat channel settings have been reset in order to introduce new channels.
  • New channels:
    • International (/channel join 1)
    • Turkish (/channel join 9)
    • Greek (/channel join 10)
    • Italian (/channel join 11)
    • Swedish (/channel join 12) !! To join a chat channel you can use "/channel join", to display all of them use "/channel show"

Server

  • Improved performance when connecting to server channels.
  • Improved performance when loading into the game.
  • Improved actor key generation.
  • Implemented prevention against spawning the same monsters multiple times leading to less monsters.
  • Implemented cash shop daily item reset timer.
  • Implemented new boss timer UI.
  • Database has been migrated.
  • Server optimizations around networking.
  • Network performance has been adjusted to support the growing player count at world bosses.

Items

  • Increased the amount of pearls you can get from the random pearl box. Drastically increased the mid range rng, so some players aren't getting tons of pearls, while others are getting none. More tweaks still planned.
  • Implemented heating Black Abyssal Weapon and Black Alloy to retrieve Black Abyssal Box.

Monsters

  • Boss health has been increased by 50%.
  • Boss rewards have been reworked;
    • More players will now be able to obtain the higher loot tier.
    • No longer dependent on how many players there are for a loot.
    • Fixes issues for Gyfin monsters and scroll bosses.
  • Increased spawn time for Grass Beetles.
  • Increased spawn time for Weasels.
  • Increased spawn time for Wolf in Olvia.
  • Increased spawn time for Fox in Olvia.
  • Crowd Control changes:
    • The time to re-apply a new restriction from monster towards player has been increased by 2 seconds.
  • Boss timers have been revamped.
  • Adjusted Ogre spawns to be more spread out.
  • Restored World Boss HP to retail values.

Loot

  • World bosses will now always drop pearl boxes.

Guild

  • Implemented position guide for guilds and parties.
  • Implemented guild skill reset items.

Gathering

  • Reduced the base amount of Fairy Powder you can get to 5 from 7. (before multiplication)
  • Increased overall drop rates for Gathering by 50%
  • Increased pearl box drops from life skills by 20%

Classes

  • Crowd Control changes:

    • Air Smash: Will now be activated at 100% chance when the opponent is in midair.
    • Down Smash: Will now be activated at 30% chance when the opponent is lying on ground.
    • Grabs will now also be counted towards the immunity counter.
    • Maximum immunity counter has been reduced from 3 to 2.
    • Implemented evasion usage by summoned creatures by skills. Example; Tamer's Heilang
    • Time between grabs has been increased from 1 second to 6 seconds (retail & already includes any animation).
  • Revamped the damage calculations for all classes including the monsters.

  • Reworked damage reduction scaling.

  • Implemented damage reduction usage by summoned creatures by skills. Example; Tamer's Heilang

  • Implemented class balance for summoned creatures by skills. Example; Tamer's Heilang

Mystic

  • Mystic damage towards other players has been reduced by 20%.