End of October Patch Notes
【Quest】
- The quest: [Daily] Can't See the Forest for the Trees had kill requirements reduced from 1000 to 500
- The quest: [Daily] Branching Out had gather requirements for logs reduced from 1500 to 1000
- The quest: [Daily] That's My Gem had creation requirements for gem polishers reduced from 200 to 100.
- The quest: [Daily] Alcohol Poisoning had creation requirements for Beer reduced from 500 to 300.
- The quest: [Daily] Honey, I Cannot Beelieve It had gather requirements for Cooking Honey reduced from 300 to 200
- The quest: [Daily] Ring of the Hill had gather requirements for Soiled Ogre Ring reduced from 5 to 4.
- The quest: [Daily] Unbeleafable had gather requirements for Spirit's Leaf reduced from 100 to 50
- The quest: [Daily] They Are Boned had kill requirements in Hexe Sanctuary reduced from 1000 to 800.
【Bug Tracker】
- Implemented markdown editor.
- Implemented a timeout between bug reports to prevent multiple posts.
【Trade】
- Implemented bandit display on world map.
Sorceress
- Implemented retail Shard of Darkness scaling.
【AI】
- Rewritten AI core engine.
- Rewritten AI animation engine.
- Rewritten AI movement engine.
- Implemented waypoint system.
- Fixed actor despawn glitch
- Fixed an issue where horse would be killed while using escape function.
- Fixed an issue where AI was not able to keep target properly.
- Implemented ability to run away from the target (for example Horses running away from Players).
- Improved target chasing distance calculation.
- Improved AI reaction times after hitting a monster in movement.
- Improved CC delays.
- Improved behavior logic.
【Gathering】
- Fairy's Leaf drop rates from gathering have been buffed by 150%.
【Node/Farm】
- Fixed exploit where farms would give too many resources.
- Fixed a bug where some nodes would give too many resources in return.
【All Classes】
- Fixed an issue where sometimes the passive skills would not be enabled.
- Fixed an issue where not all HP/MP/WP modifiers could be used on good hits.
【Items】
- Improved anti-rng system to make sure that you never go long without a drop because you were unlucky.
【Client】
- Implemented support for remastered templates.
- Implemented automatic cache clear.
- Implemented new experimental changes to player health and character selection display.
【Horse】
- Reworked skill learning formula for horses / carriages / elephants / donkeys.
- Horses now start with at least 1 skill.
【NPC】
- Reduced respawn timers for all monsters in starting areas.
【Bug Fixes】
- Fixed an issue where Trade window would not be available when interacting with Trade Manager NPC's.
- Fixed an issue where players would be stunned for longer than the duration of the animation.
- Fixed an issue where monsters were not able to obtain aggro when a player is near.
- Fixed an issue where monsters would not aggro lower leveled players.
- Fixed an issue where players would respawn in disabled regions, such as Drieghan.
- Fixed an issue where monsters would select the furthest target away instead of the nearest.
- Fixed an issue where monsters that can be gathered after death would not provide loot using bare hands and pickaxe.
- Fixed an issue where players would not be able to open "Black Abyssal Weapon Box".
- Fixed an issue where "Kutum’s Sealed Secondary Weapon Box" would give wrong weapon to Mystic.
- Fixed an issue where Sorceress would not be able to gain more than 10 Fragments of Darkness.
- Players will now be teleported to Olvia if they spawn in wrong region.
- Fixed an issue where some actions submitted to the actor would be ignored.
- Fixed an issue where ridable actors would not call specific tasks while logging on.
- Fixed an issue where ranger would be able to cast infinite amount of arrows using Razor Wind skill.
- Fixed an issue where bug report pagination would not appear.
- Fixed an issue where bug tracker would not display more than 30 entries.
- Fixed an issue where "remember me" would not be possible to click when logging on.
- Fixed an issue where monsters would do 20% more damage to players.
- Fixed an issue where you would not be able to complete fetch quests such as "Cat on the Roof".
- Fixed an issue where actors would go invincible when target was lost.
- Fixed an issue where actor would try to navigate to non-existent coordinates.
- Fixed an issue where quests such as "Express Delivery" would not follow the actor to the destination.
- Fixed an issue where pet hunger would decrease rapidly.
- Fixed dynamic waypoint generation.
- Fixed an issue where you would not be able to buy items using the cart feature in the cash shop.
- Fixed an issue where "[Mystic] Rakshande Classic Set" could not be opened.
- Fixed an issue where "[Ninja] Nouse's Shard Premium Set" could not be opened.
- Fixed an issue where "[Ninja] Nouse's Shard Classic Set" could not be opened.
- Fixed an issue where quest "Toys (?) for kids" could not be completed.
- Fixed an issue where some knowledge could not be collected from NPC using the energy buttons.
- Fixed an issue where NPC's such as Techton or Dora Fonti would go invisible.
- Fixed an issue where player would be able to learn a new skill during it's cooldown.
- Fixed an issue where AI would think that target is dead, but is alive.
- Fixed possible item dupe after server restart.
- Fixed an issue where using sugar would still make the horse run away.
- Fixed an issue where horses would not start wrestling you.
- Fixed an issue where horses would cancel sprinting animation.
- Fixed an issue where horses would teleport after unmounting.
- Fixed an issue where horses would start without any skills.
- Fixed an issue where weapons for Lahn wouldn't drop.
- Fixed an issue where Underwear wouldn't give luck.
- Fixed an issue where player would be able to refresh cooldown of items by switching character.
- Fixed an issue where some buff icons would not be removed (like Vedir's Dogma).
- Fixed an exploit where you would be able to use food and restart to clear cooldowns.